//
//  FingerUpgrade.h
//  ATM Killer
//
//  Created by USoft on 7/17/14.
//
//

#ifndef FINGER_UPGRADE_H
#define FINGER_UPGRADE_H

#include "cocos2d.h"
#include "../../ugame/include/ugame.h"
#include "../../util/include/util.h"
USING_NS_CC;
using namespace ugame;
class FingerUpgrade: public Ref {
    UG_PROPERTY_FULL(std::string, name, Name);
    UG_PROPERTY_FULL(std::string, upgradeAvatar, UpgradeAvatar);
    UG_PROPERTY_FULL(std::string,description, Description);
    UG_PROPERTY_FULL(std::string,effect,Effect);
    UG_PROPERTY_FULL(std::string,requiredString,RequiredString);
    UG_PROPERTY_FULL(BigNumber*, price, Price);
    UG_PROPERTY_FULL(int, requiredLevel, RequiredLevel);
    UG_PROPERTY_FULL(float, timeWaiting, TimeWaiting);
private:
    FingerUpgrade();
    virtual ~FingerUpgrade();
    virtual bool init();
public:
    CREATE_FUNC(FingerUpgrade);

};

#endif /* defined(__ATM_Killer__FingerUpgrade__) */
